First
published in the Proceedings of the 11th Quality Function Deployment Symposium,
Novi, MI, USA, June, 1999
Iouri
Belski
Department
of Communication and Electronic Engineering,
Royal Melbourne Institute of Technology University, Melbourne, Victoria,
Australia.
Fax: +61 3 9662 1060; E-mail: iouri.belski@rmit.edu.au
Keywords:
MIR,
TRIZ, QFD, problem solving, innovation, IFR.
Abstract.
This paper introduces an application of Method of the
Ideal Result (MIR) to tasks other than technical. MIR is based on the TRIZ concept of the Ideal Final Result (IFR)
and can be effectively used in product/service development/evaluation process.
The application of MIR to engineering problem solving was presented at
WISC 98, Sydney. This
paper concentrates on a general MIR methodology, its relation with TRIZ and QFD.
MIR application in finding ways of improvement of university student's satisfaction is
presented as an example.
“It
is always cheaper to do things right the first time”.
Philip Crosby
1.
NEEDS + RESOURCES = INNOVATION.
Everything evolves. Modern products and services are
constantly replacing old products and services. New-fashioned companies and
businesses are arising and continuously competing, even “demolishing good old
ones”. Lately changes become more rapid. New “never bold” shampoos and
banking by phone, fat free butter and purchasing on the Internet, naturally
grown caffeine-free coffee, and a share market without proper share certificates…
List of sensational innovations seems endless. Why does it happen? What rules
the world of improvement and innovation?
Chris Russell (1998) concludes “Innovation stems from
our twin needs to seek order – the continuance of things we value – and to
seek novelty”. Today businesses struggle for survival. Companies are forced to
be innovative. Russell (1998) reinforces this point further by saying “innovation
is now a battle imperative rather than a matter of doing good business”. To
survive in a battlefield of the world market, to achieve the best results in
providing customers with new products and services exceeding their expectations,
new ideas in thinking, and effective methodologies for problem solving are to be
deployed. There are tens of reasonably effective innovative schemes. They also
evolve as everything else. Edward De Bono's (1990) Six Hats actually replaced
Brainstorming. Gruputer software introduced to the Six Hats process by Max Dumas
at DeBono
Institute in Melbourne made Brainwriting technique ineffective. Why
does it happen, why new products replace old ones, why services and even
problem-solving tools are constantly changing?
There are two main incentives for a new product: needs
and resources (term product
will be used here as a general term to represent products, designs, services,
etc.) The need for an effective way of communication existed thousands years
ago. Mobile phones, however, appeared on the market only about a decade back –
as soon as the appropriate technologies, materials and ideas became available.
The resources to introduce uncertificated share holding were at hand as soon as
computer databases came to existence. Number of share transactions however was
low – need did not exist. Let us consider needs and resources separately.
1.1.
Needs.
There are tree kinds of needs for a new product:
·
Currently existing needs –
needs imposed by a customer, internal company needs for improvement and needs
dictated by products/plans of rivals. Management, improving an ineffective team
work in a department; a communication provider expanding the area of coverage of
the mobile phone network which is insufficient; a bank advertising “the best
offer ever” to compete with the new flexi-plan introduced by a rival bank –
are all examples of the needs of this sort.
·
Needs which do not exist yet,
but can be forecast. A portable
wireless office (of the size of the notebook computer or less) which can provide
a stable connection to the world from anywhere on the planet was the example of
that sort only few months ago. Pocket
chat-friends – ready to listen and give good advice (the next level of a
virtual pet) can be predicted and will probably be available soon.
·
Invented needs.
Needs which neither exist nor can be forecast.
Bright ideas may result in successful products that were not requested by
a customer. 3M Post-it™ Notes and
Tamagotchi, a virtual pet,
were developed and introduced as invented needs.
1.2.
Resources.
There are three kinds of resources that can be utilized
to satisfy the needs:
·
Already available resources.
Humans and living organisms, technologies, materials, equipment,
techniques, processes, etc. available at present.
·
Resources which are not
available yet to a full extent, however visible due to the achievements of
scientific research and demonstrated practically. High temperature superconductivity and cloning are good
examples.
·
Resources not demonstrated
practically, however existing in theoretical science. Quantum semiconductor
devices and optical computers seem to be under practical development soon.
1.3.
Innovation.
Innovation
is based on the utilization of resources to satisfy needs.
Needs are constantly changing and so are resources.
Clear understandings of needs and awareness of resources lay the
foundation for a company's survival. Constant
monitoring of both and a proper investment in research is an advantage.
To succeed however, problem-solving schemes are of a crucial importance.
Choosing the right strategy is not simple.
Bob King (1998) presents a number of useful problem-solving tools.
QFD, Taguchi Techniques, TRIZ are effective too.
Most of these methodologies have been used by many people and work well.
Nevertheless, they are still young
in comparison to strategies used by Science and Engineering.
Scientific methods have been numerously tested by the Time.
They passed their exams successfully.
What makes methods of Science and Engineering so effective?
2.
MODELS OF REALITY.
Scientists
and engineers always model a real situation.
To predict a behavior of a proposed electronic circuit, for example, the
circuit is simulated on a computer first. An
engineer designing a new car tests its model many times in a wind tunnel,
continuously correcting the model. Instead
of building huge mechanisms, their scaled-down versions are often examined
first. A performance of mechanical
structures is modeled by using the electrical model – a circuit with
appropriate elements. Computers
make it possible to simulate the behavior of a mechanism and optimize it prior
to spending any money on building even a model version. In a simulation, models
of real devices are used. Models do not represent a behavior of the real
mechanism in an entirely correct way. Nevertheless
they can present it sufficiently accurate to provide a designer with a good
evaluation of the real situation, saving time, money and reducing a probability
of failure. Science and Engineering
is based on models. These models
are produced by research. There are
many levels of models for every single physical act: from the ideal – the
simplest, which fits in only for few real cases, to very complicated, applicable
in most situations. When the
modelled data disagree with the experimental data the model is refined,
optimized further or can even be replaced by another model that represents the
real behavior with the required accuracy. Science
supplies engineering with models. Engineers
apply these models and as feedback provide scientists with examples of
no-applicability of a certain model. Often
models are accompanied by a sequence of action steps to be taken to accelerate a
solution process. Most models are
constructed not to solve a specific task, but rather to find a right approach to
a range of similar tasks. Gordon
Glegg (1973) writes “The Engineering Scientist and the Natural Scientist
travel the same road but sometimes in opposite directions.
The engineer goes from the abstract to the concrete: other Scientists
from the concrete to the abstract. The
Astronomer takes most careful and exact measurements of a planet and then
deduces its future position and movements in the form of abstract mathematical
formulae. The Engineer's work is
the converse of this”. Companies and businesses are like engineers.
To be successful they need realistic models of systems they are dealing
with and tasks they are solving. Models
are of significant importance for all tasks, especially the tasks with humans.
Providing users with an appropriate model is a venture for
problem-solving methodology.
Most effective problem-solving tools and idea
generation methodologies are based on models. De Bono's Six Hats grounds on
principles of human psychology and brain chemistry. He proposes conducting analysis of a task in steps –
deliberately putting on one hat (emotion) at a time.
QFD uses the house of quality matrix to imitate expectations of a
customer and provides a clear step by step way of analysis.
TILMAG models a task defining a number of Ideal Solution Elements (ISEs)
related to it. Later ISEs are
placed into a matrix and considered in pairs to generate new ideas.
Taguchi Techniques are based on statistical modeling.
TRIZ's Substance – Field (Su-Field) analysis represents a technical
task as consisted of at list three elements: two substances and a field.
It provides 77 standard solutions for different task models.
2.1. MIR's
Modelling.
MIR introduces a Subject-Object-Action (SOA) triangle as a model of a
task. The SOA triangle, being
somewhat similar to a Su-Field triangle, is based on the task's Ideal Final
Result (IFR). IFR then formulated correctly consists of a Subject, an Object and
an Action between them. As soon as the SOA triangle for the task under consideration
is formulated, step by step solution can be deployed. MIR's general solution process consists of the following
steps:
a).
Formulating the IFR and defining the SOA triangle for the task.
b).
Analysis of the model of the task:
b.1). Analysis of the SOA triangle:
b.1.1). Discovering reasons for conformance.
b.2). Analysis of the SOAA triangle:
b.2.1). Discovering reasons for non-conformance.
c).
Listing all available resources.
d).
Incorporating resources and reasons for conformance and non-conformance into a
Subject – Object – Action – Resources (SOAR) diagram.
e).
Analysis of the SOAR diagram and formulating Target Tasks (TT).
f).
Solution of TT and suggesting actions to be taken.
Some
steps of a solving process can be omitted.
The technical task represented by the author elsewhere (Belski, 1998) was
solved without creating the SOA triangle and the SOAR diagram.
Steps b), and d) were dropped. For
the tasks with humans, however, omitting steps is hardly possible.
Technical tasks generally do not require as deep analysis as business,
management or service tasks. As
an example of MIR solution process to a task rather then technical let us apply
it to a service problem.
3.
THE TASK.
Australian
Higher Education is becoming very competitive.
Universities have started to rival each other for students. Student
numbers are becoming survival numbers especially for traditionally teaching
Universities like RMIT University. Both
students and perspective students' employers are emerging as University
customers in the full sense of the word. Universities
have started recognizing the critical importance of customer satisfaction.
To survive and to be competitive an educational provider has to offer a
student and a prospective employer, a level of service exceeding customer's
expectations. A student wants to be
seen as an individual. Being under
the budget pressure, however, Australian Universities increased their intakes,
enlarging a number of students in lecture theatres to few hundreds, tutorial
participation to 50 and laboratory classes to 25.
The
author coordinates a core second year subject Electronic Engineering 2 (EL)
with an
enrolment of around 300 students.
A highly diverse student backgrounds, knowledge levels and subject goals
make the subject delivery difficult. The
latest changes in the Australian Electronic industry and the following changes
of requirements for university graduates also add to the complexity of providing
a good education and making a student satisfied.
The task of improvement of student satisfaction with subject delivery was
chosen to be the MIR's trial field.
3a).
Formulating the IFR and defining the SOA triangle for the task.
The IFR for the task under consideration can be
formulated as:
a student is
fully satisfied
with the EL delivery
(Now and in the following text bold font is used to represent
the Subject, underline –
to designate the Object and italic
– to denote the Action).
The Subject – a
student, the Object – EL delivery and the Action
– is
satisfied
are explicitly present in the IFR. The
IFR can also be formulated as:
a student likes
EL
There are numerous ways to phrase the IFR, nevertheless
the SAO triangle for all of them will look similar and will consist of a student, EL and an action representing a level
of satisfaction. To
come up with the most elegant IFR, all verbs with the appropriate meaning can be
listed and the best one chosen as the Action.
Love, adore, enjoy, want to spend time, take pleasure from – are all
possible Actions.
Let us proceed with the IFR: a student enjoys
EL. The appropriate SOA
triangle is represented on Figure 1.
The SOA triangle is a simple model of the task situation under
consideration. The model consists
of three elements – the lowest number of elements possible.
More complex tasks consist of more elements, nevertheless, every complex
task can be broken down to many three element ones.

It is said that the SOA triangle is satisfied then the
task is solved – activities to be taken are discovered which satisfy the
triangle. The model clearly
indicates that the satisfaction of the SOA triangle is based on changes either
to the Subject,
or to the Object. Action
of enjoyment must stay. Activities
to correct the Subject and the Object are to be found.
3b). Analysis of model of the task.
Once
a simple model of the task has been created, a standard way for finding ideas
for the solution (activities to be taken) can be deployed.
3b.1). Analysis of the SOA
triangle.
3b.1.1).
Reasons for conformance.
Following the reasons for conformance (satisfaction of the triangle) are
discovered.
3b.1.1.1).
Reasons
for conformance related
to the Subject.
S.1 List as many Subject
as possible that satisfy the SAO triangle (Who enjoys EL).
S.1.1. Person who loves electronics.
S.1.2. Someone who wants to become an electronic engineer.
S.1.4. Someone, who wants to understand how it works (small
invention, discovery).
S.1.7. Students who study challenging subjects with pleasure.
S.2. List as many motives for the Subject
as possible to feel the Action.
(Why a
student enjoys?)
S.2.1. Own expectations are satisfied.
S.2.2. Somebody's else (parents'/girlfriend's/friend's, etc.)
expectations are satisfied.
S.2.3. Is proud of self.
S.2.4. Is proud of the place he/she belongs to.
S.2.5. Winning a prize, scholarship, etc.
S.2.6. Foreseeing coming employment.
S.3. State the goals of the Subject.
S.3.1. To be employed after all.
S.3.2. To receive a bachelor degree.
S.3.3. To have a good record (academic and/or management).
S.3.4. To receive a scholarship or to win a prize.
S.4. List all reasons which can make the generalised
Subject to feel the Action.
(Why a human being enjoys?)
S.4.1. To feel important.
S.4.5. To be healthy.
S.4.6. To enjoy life.
S.4.7. To be known.
S.4.8. To be proud of the place of work/study.
S.4.9. To be the best.
S.4.10.
To feel that others (boss) are satisfied with his/her performance.
3b.1.1.2).
Reasons
for conformance related to the Object.
O.1. List as many Objects which satisfy the SAO triangle as
possible (A
student enjoys
what?).
O.1.1. Music, movies, TV, – doing nothing, having a pleasant time.
O.1.2.
Parties, boy/girl friends, being with friends, playing games – showing off and
showing achievements and strength of their own.
O.1.3. Making things – enjoy results of own effort.
O.1.4. Camping, travelling, diving, driving – adventures.
3b.2). Analysis SOAA
triangle.
The diversion analysis is employed next. The original task is reversed.
The Action
is replaced by the Anti-Action.
Enjoys is substituted by Hates.
SOA triangle is reversed to SOAA triangle (see Figure 2). Reasons for
non-conformance are analysed.

3b.2.1).
Reasons
for non-conformance related to both the Subject and the Object.
SA.1 List as many Subjects as possible that satisfy the SOAA triangle
(Who hates
EL).
SA.1. Someone who does not know what to do.
SA.2. Someone who does not understand the material.
SA.4. Someone, who dislikes the place (rooms, corridors, etc).
SA.7. A student who does not see a challenge in EL.
SA.8. Someone who does not understand the relevance of EL to own
future needs.
SA.9. Someone who does not see the connection of EL to the real
life.
SA.10. Somebody who dislikes subject material (text book, lab manuals,
etc).
SA.11. A student who does not want to work (study hard).
SA.12. A student, who does not understand EL requirements.
OA. List as many Objects which satisfy the SOAA triangle as possible (A
student hates
what?).
OA.1. Lectures, classes, etc. – boring time spending.
OA.2. Not receiving an appropriate feedback from academics.
OA.3. Subjects that require too much of student's time and effort.
OA.4. A structure of EL to be ambiguous.
OA.5. Unclear subject requirements.
OA.6. Teachers to be unfriendly and always too busy to talk.
OA.7. Teachers' language to be unclear.
OA.8. Teachers not to look/behave professionally.
OA.9. Materials not to be related to real world problems.
OA.10. Subjects to be not challenging.
3c). Listing all available resources.
Michael
French (1994) specifies three different kinds of medium to be of importance in
the engineering design – materials, energy and information. TRIZ (Zlotin and
Zusman, 1989) considers the following types of resources for a technical system:
-
Substance – any available material within the
system or system's surrounding, which can be used.
-
Energy Resources – any sources of energy available
within the system or system's surrounding, which are not used fully.
-
Information – any additional information which
can be obtained about the system by means of available fields or materials.
-
Space Resources
– any unused space.
-
Time Resources
– any time slots in between, before or after technological processes, that
have not been used fully.
-
Function Resources
– a possibility for the system to perform extra functions.
-
System resources
– new useful features of the system, which can be obtained by changing
relations between parts of the system.
These types of resources are not applicable 100% to
tasks with humans. Peter Senge
(1995) mentions the importance of a human resource for building learning
organisations. To be more suitable to tasks with humans, TRIZ resources were
regrouped and the meaning of some groups had been changed.
The following are the resources available for the task under
consideration.
1.
Humans and Living Organisms.
2.
Financial
Resources.
3.
Substance Resources.
a)
Equipment
of different types.
b)
Materials
available.
c)
Software
(simulators).
4.
Information – any
available information and its sources.
a)
Books and printed materials.
b)
CD-ROMs and software.
c)
Educational materials available in the Department.
d)
Educational materials student available from friends and
fellow students.
e)
Libraries, LAN and WEB.
f)
Students' and subject team's feedback.
g)
Newspapers, magazines, advertisements,
etc.
h)
Companies' information.
5.
Space Resources.
a)
Rooms: Lecture. Theatres, Tutorial Rooms, Laboratories,
etc.
b)
Corridors and walls.
c)
Student cars and homes.
d)
WEB and LAN.
e)
Public transport.
6.
Time Resources.
a)
Time before the semester.
b)
Time during the semester spent at: Lectures, Labs, Tutes,
Library, Multimedia Room, Home.
c)
Time for travelling to University and back.
d)
Time spent waiting at the office door.
e)
Walking from one room to another.
f)
Time in lifts and waiting for lifts.
g)
Lunch time.
7.
Function Resources.
Function of the subject delivery is teaching and
learning.
a)
Methods of learning.
b)
Methods of thinking.
c)
Procedures for effective reading and recording.
d)
Techniques for successful public presentation.
8.
System
Resources. EL is a part of a system of
Higher Education.
a)
Other subjects of the course, their materials.
b)
Other subjects of the Faculty and the University.
c)
Department staff, faculty staff, University staff.
d)
University students.
e)
All of above at other Universities.
3d). The SOAR diagram.
The SOAR diagram for the task is represented on Figure 3.
It consists of two distinct parts: the target with reasons for
conformance and non-conformance and their ratings, and resources available. The
target is made of three rings and a central circle with TT in it, which, stands
for the Target Task. The external ring represents the Subject.
The middle ring is shared by the Action
and the Anti-Action.
The internal ring identifies the Object.
The target is divided into two halves.
The right halve characterises the SOA model, the left – the SOAA model.
The target is surrounded by the reasons for conformance and
non-conformance. An arrows connects
every reason with the ring it is related to.
An arrow hitting the target represents conformance.
An arrow leaving the target shows non-conformance. Reasons for conformance and non-conformance are rated
according to their importance for the task solution.
Five stars rating is the highest, one star – the lowest.
To solve the task it is better to address all reasons.
Time frame, however, dictates the most important issues to be looked on
first, and the less important – last. Resources
are located under the target and are assembled into eight groups. The SOAR diagram is drawn on one page, to clearly represent
the task at one glance. Target
Tasks can easily be formulated. To
come up with a solution for a TT it has to be considered with every resource
listed.

3e).
Analysis of the SOAR diagram and formulating Target Tasks (TT).
As it was mentioned to come up with target tasks and ideas of actions to
be taken to satisfy the SOA triangle, every reason has to be considered with
every resource listed. As an
example let us consider
only one reason for non-conformance - SA.1. Does not know what to do.
The TT for the conformance of this reason can be
formulated:
A
student knows what to do in EL by himself, without involvement of a teaching
team.
The following list represents resources that could
realistically be deployed by the author:
·
Human: 1a),
1b), 1d).
·
Financial: 2a).
·
Substance: 3b),
3c).
·
Information: 4a)-4g).
·
Space: 5a)-5d).
·
Time: 6a)-6d), 6f).
·
Functional: 7a).
·
System: 8a)-8c).
Many actions may be taken to resolve the TT.
Lecturer may write a clear Subject Guide, explain everything to students
at the 1st lecture (every lecture).
Tutors and lab demonstrators may support lecturers discussing what
to do issue at the beginning of every tutorial or laboratory class.
Posters may be put on walls everywhere (even special home posters may be
printed). Letters and/or e-mails
may be sent to a student prior/during a semester.
For the author's point of view the Subject Centre
on LAN/WEB is the most effective way of solving the TT at the Department.
The computer-based Subject Centre is to consist of lecture materials,
tutorial tasks with solutions, laboratory manuals, hints, subject hotline and a
visual map of the subject. Both the
semestral and the weekly maps of the subject to be available.
On the opening of the Student Centre a student may enjoy the “joke of
the week”. On the closing he will
be asked to answer some questions of the on-line questionnaire to provide
feedback to the teaching team. It
also makes the outcome of quality improvement process to be measurable (Crosby,
1979). Possible solutions heavily
depend on resources available. The
best solution however can be achieved then as many resources as possible are
utilised (Belski, 1998).
CONCLUSIONS.
As with most scientific and engineering methods, MIR grounds its
problem-solving approach on the modelling of the real task.
It also provides the appropriate steps to be undertaken for the effective
solution. MIR employs TRIZ's
concept of the IFR to create the SOA triangle – the conformance model of the
task. It uses the idea of diversion
to produce the SOAA triangle – the model of the task for non-conformance.
The SOAR diagram is a culmination of MIR.
It represents the task and available resources on one page.
The problem can be viewed at one convenient glance.
The SOAR diagram can also be used in preparation of the QFD house of
quality matrix. The reasons for
conformance and non-conformance can enrich the “what” room.
The resources and TT's can be useful in amending the “how” room.
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Belski,
I., (1998), I
Wish the Work to be Completed by Itself, Without My Involvement: The Method of
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Crosby,
P.B., (1979), Quality
is Free: The Art of Making Quality Certain, McGraw-Hill.
De
Bono, E., (1990), Six
Thinking Hats, Penguin Books.
French,
M., (1994), Invention
and Evolution: Design in Nature and Engineering, Cambridge University
Press.
Glegg,
G., (1973) The
Science of Design, Cambridge University Press.
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R. and Schlicksupp, H., (1998), The
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C., (1998), Honeywell's
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P., (1995), Building
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B., Zusman, A., (1989), Laws
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