Alla Zusman & Boris Zlotin
azusman@ideationtriz.com
Ideation International
September, 1998
Southfield, MI USA
© 1999 Ideation International Inc.
Objectives
of this report
-
To
research the availability of various methods dealing with creativity, innovation
and problem solving, for the purpose of understanding the market.
-
To
identify the key players and the way in which they could be linked and/or
positioned.
Introduction
There
are three connected (and partially overlapping) areas of human activity related
to any kind of development:
Ž
Creativity
Ž
Problem
solving
Ž
Design
According
to James M. Higgins, creativity is the process of generating something new that
has value.
Problem
solving is the process required when we seek some kind of a resolution, such as
removal of a drawback or achievement of a specific enhancement or improvement.
Problem solving usually includes creativity as a part of the process.
Studying
the natural creative process, psychologists defined it as the trial-and-error method and
have identified the phenomenon of psychological
inertia (see Figure 1). Hence,
breaking psychological inertia and various techniques for stimulating creativity
became the main target, along with the development of various procedures and
processes. In summary, these
efforts were aimed at the following:
·
Unleashing
natural creativity, eliminating mental blocks
·
Stimulation
and mobilization of resources helpful for generating ideas by a group or
individual
·
Knowledge-based
support, including various analytical steps to organize, restructure and exploit
available knowledge and experience and, eventually, utilize specially-developed
and structured external knowledge (innovation
knowledge base).
Classification
of creative techniques
Depending
on the methods and means utilized, creative techniques can be categorized as
follows:
1.
Conditioning/motivating/organizing techniques
The
techniques, procedures and/or special conditions and means belonging to this
group help create an environment that facilitates the removal of various mental
blocks, unleashes natural creativity, etc.
Examples:
Napoleon technique, listening to music
Other
techniques from this group merely suggest the use of various helpful tools such
as notebooks, stickers, boards, flip charts, etc.
2.
Randomization
Since
psychological inertia usually keeps an individual “inside the box” of
his/her paradigms/perceptions/assumptions, forcing an individual to make more
random attempts to solve a difficult problem were found to be very helpful.
Randomization makes the search more chaotic.
Example:
Brainstorming
3.
Focusing techniques
Many
people have difficulty with random idea generation when no guidelines or
focusing steps or subjects are offered. Special
focusing techniques are used to help an individual focus on one issue at a time
and avoid frustration. Focusing
elements (steps) may be presented with or without any particular order (random
focusing).
Example:
Attribute listing
4.
Systems
A
system contains a set of focusing or random steps to be followed in a specific
order.
Example:
QFD
5.
Pointed techniques
These
techniques offer single or multi-step recommendations following a
pre-determined, promising direction. This
direction may be identified as useful based on intuition, experience or
documented knowledge.
Examples:
·
Problem
reversal (single step)
·
ARIZ
(multi-step process targeting the ideal
solution)
6.
Evolutionary directed techniques
These
techniques offer directions according to fundamental patterns of evolution.
Example:
Utilization of the TRIZ Patterns/Lines of Technological Evolution
7.
Innovation knowledge-base techniques
These
techniques utilize structured knowledge derived from the past human innovation
experience.
Example:
Contradiction Table and 40 Innovation Principles
Results
Traditionally,
techniques belonging to the first five groups were psychology-based.
Today, with the development of knowledge-based approaches (groups 6 &
7) they may be combined with (supported by) knowledge.
Exhibit
1 lists over 90 techniques classified according these seven groups. Some techniques use combinations of approaches.
Summary
Significant
work in the direction of unleashing natural creativity and other psychological
mobilization was done by A. Osborn (“Osborn’s” direction).
Other important techniques that followed this direction are:
·
Synectics
(Gordon)
·
Fundamental
design method (Matchett)
·
Complex
of techniques by E. DeBono.
The
most successful technique for operating with available knowledge was offered by
L. Miles (Value Engineering). Other
important techniques following “Miles’ direction” are:
·
Morphological
Analysis (Zwicky)
·
Quality
Function Deployment (Akoa)
·
FMEA
The
innovation knowledge-base approach to creativity is relatively new (beginning in
the mid-1940s) and can be divided into two stages.
First, there were attempts made to elucidate the intuition of successful
inventors in a general way (Osborn’s control questions, for example).
The next step was made by Genrich Altshuller, who embarked on a direct
analysis of inventions documented in patents and other sources of technical
information, with the purpose of revealing so-called “patterns” of invention
and of technological evolution. (“Altshuller’s direction”).
The
basic advantages of the innovation knowledge-base techniques are the following:
·
Accumulation
of the best practices in creative problem solving is possible
·
Proved
knowledge can be assessed
·
Results
are repeatable and do not depend on personal (psychological) issues
The
most significant result of “Altshuller’s direction” is TRIZ.
The Ideation/TRIZ methodology is a
natural extension of Altshuller’s TRIZ (Fig. 1). The main objective was to identify the most effective
techniques covering all necessary components/issues, such as mobilization of
personal capabilities, problem and system analysis, the innovation
knowledge-base approach, etc. and integrate them into a single, powerful
methodology capable of addressing any problem/situation.
As a result of this integration, the following components were selected:
From “Osborn’s direction”:
·
Methods of reducing
psychological inertia
·
Team work
From “Miles’ direction”:
·
Methods of collecting and
organizing knowledge about a problem and the system in which it resides
(Ideation’s ISQ)
·
Functional analysis
(enhanced and implemented in the technique of Problem Formulation)
·
Morphological approach
(used to ensure the exhaustiveness of the ideas developed)
From “Altshuller’s
direction”:
·
Evolutionary approach
(Patterns/Lines of Technological Evolution)
·
Innovation knowledge-base
approach (various knowledge-base tools)
·
TRIZ analytical tools

Conclusion
1.
To date, TRIZ (and the
TRIZ-based Ideation/TRIZ methodology) are the only innovation knowledge-base and
evolutionary-directed techniques that can provide the user with the accumulated
power of the world’s best inventors and innovations.
2.
The Ideation/TRIZ
methodology is the result of integrating a carefully selected set of the most
powerful, productive, and proven techniques.
3.
The integration process is
an inherent element in the development of the Ideation/TRIZ methodology, and one
which guarantees its superiority and competitive advantage.
Exhibit
1
Comparative
Analysis of Creative Methods
|
Method
|
Group
|
Source/Reference
|
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
|
1.
Random input (feature transfer, focused-objects technique,
organized random search, picture stimulation)
|
|
X
|
X
|
|
|
|
|
|
|
2.
Problem reversal
|
|
|
|
X
|
X
|
|
|
|
|
3.
Questions Ask
|
|
|
X
|
X
|
X
|
|
|
Alex
Osborn
|
|
4.
Question Summary
|
|
|
X
|
|
|
|
|
|
|
5.
Lateral Thinking
|
|
|
X
|
X
|
X
|
|
|
|
|
6.
The Discontinuity Principle
|
|
|
|
X
|
|
|
|
|
|
7.
Thinkertoys
|
|
|
X
|
X
|
|
|
|
|
|
8.
Brainstorming
|
|
X
|
|
X
|
|
|
|
|
|
9.
Forced Analogy
|
|
X
|
X
|
|
|
|
|
|
|
10.
Attribute Listing
|
|
|
X
|
|
|
|
|
·
Robert
Platt Crowford
·
Creating
Workforce Innovation,
by Michael Morgan
|
|
11.
Morphological Forced Connections
|
|
|
|
X
|
|
|
|
Koberg
and Bagnall
|
|
12.
Morphological Analysis
|
|
|
|
X
|
|
|
|
Zwicky
|
|
13.
Imitation
|
|
|
|
|
X
|
|
|
|
|
14.
Mind Maps *
|
|
|
X
|
X
|
|
|
|
Tony
Buzan
|
|
15.
Storyboarding
|
X
|
|
X
|
X
|
|
|
|
·
Sergei
Eisenstein
·
Walt
D |