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By asking questions like "What do these jumps look like?" TRIZ has subsequently identified a number of distinct patterns of discontinuous evolution. In this model of the world, there are now 37 such patterns.3 Other researchers have divided the same basic world in other ways. Remaining constant is the belief that the solid-liquid-gas-field pattern shown in Figure 5 is the one that acts as a spine for all others.
The Engine (Internal-Singular) – Intra-Personal Psychology and Brain FunctionBecause there is so much data in the world of technology, discontinuous evolution patterns like object segmentation are relatively easy to see. The human brain, by comparison, has evolved more slowly. And yet knowledge of how the brain works remains relatively sparse. If discontinuous shifts define advancement, then it is possible to begin to see a number of different psychology jigsaw pieces starting to fit together. Probably the biggest of these pieces is the one uncovered by U.S. psychologist Clare Graves. In many ways, Graves was to psychology what Altshuller was to the world of technology. Graves’ life work was trying to integrate different models of human psychology and attempting to (although he never used the words) create a unified theory of human development. Graves said, "Emergent cyclical conception of adult behavioral systems and their development." This probably explains why, today, it is better known as spiral dynamics.4 Perhaps Graves’ biggest contribution to the world has been the uncovering of the discontinuous jumps that give rise to different models of human thinking. Figure 6 shows the different thinking modes and the typical contradictions that serve to trigger the shift from one level to another.
The spiral dynamics model also presents a number of other concepts and ideas consistent with Altshuller’s findings. Not least of these – as corroborated by many other psychology researchers – is the idea of recursion. The German philosopher Georg Wilhelm Friedrich Hegel (1770-1831) was foremost in promoting the importance of contradiction resolution as a progress mechanism, although he never explicitly made a connection to the concept of recursion. The core of Hegel's thesis was that an A or B conflict was best resolved by determination of a higher level C that explained and allowed both A and B to remain true. Although it is difficult to see what new contribution he makes to the subject other than saying things in an easy to understand way, it is also worth integrating into the "I" model, the description of recursive brain physiology made by author Jeff Hawkins.5 Hawkins’ explanation of brain architecture and function, when coupled with Edward De Bono’s contributions on the importance of non-linearities in the creative process and Roger Schank’s model of hierarchical information organization in the brain all serve to provide a rich picture of the creative process within an individual. There are two key uniting themes in all: contradiction resolution as the primary mechanism of advancement and hierarchical recursion as the cornerstone of information organization. The Interface (Internal-Multiple) – Inter-Personal Psychology and Societal DNANot long after the engine creates an idea, other people are required to test and verify the validity of that idea. The "we" or "interface" part of TOE can, therefore, be considered the voice of the customer. People liking the proposed advance is a significant determinant for whether a new idea is successful. In moving from the "I" to the "we," the attention shifts from individual to group and social psychology. If the TOE requires input from people who have been attempting to integrate knowledge, the best equivalents to Altshuller and Graves are U.S. historians William Strauss and Neil Howe.6 Like Altshuller and Graves, Strauss and Howe's primary research objective has been to uncover patterns in the mass of social history research data. Moving from the technical to the individual to the group involves an order-of-magnitude leap in complexity. In addition to increased complexity, the relative scarcity of reliable historical data makes the social pattern finding task more difficult. Nevertheless, the resulting "fourth turning" findings provide some highly consistent findings to both Altshuller and Graves. Recursion and discontinuity feature large in Strauss and Howe's model of the U.S. and Western European world. Strauss and Howe uncovered a repeating pattern of generation cycles making up societal s-curves. Figure 7 reflects the essential elements of this picture. The fourth turning model is the concept of large-scale four-generation societal patterns that emerge from a bottom-up model of parental influence – the way parents raise children influences the way children raise their own offspring. Subtle shifts in this parental influence from one generation to the next then produce macro-scale shifts in society. Strauss and Howe offer compelling explanations as to why people in the Baby Boomer generation, Generation X and Generation Y are all so different.
The model shown in Figure 7 also shows further evidence of the importance of emerging and resolving contradictions as a primary societal evolution driver. According to Strauss and Howe, these societal contradictions climax every 80-90 years (i.e., every four generations), resulting in a significant shift in society. According to the model, society is entering one of these societal contradiction periods, and it might be fun to speculate on some of the implications on the world. While undoubtedly interesting, it will not help assemble the TOE model. It is the important to study the emerging connection between the fourth turning model and consumer and market trend patterns. According to research, by integrating Strauss and Howe's work on generational cycles with Graves’ work on spiral dynamics, a framework is created that not only maps past and present market trends, but also makes a stab at predicting future ones.7 Figure 8 offers a first hint at what this framework looks like, along with some trend examples – creating a pair of jigsaw pieces that start to fit together.
The Transmission (External-Multiple) – Networks, Environment and ComplexityThe jigsaw assembly job takes yet another turn to increasing complexity when exploring the fourth TOE system element. The transmission, or Wilber’s "its," is in many ways the most complex of the elements – "its" is about the world that "advance" must find its way into. The world of the external-multiple is the world of survival of the fittest; if 98 percent of all technical advances fail, then a large proportion of them fail because they fail to win such survival competitions. In large part, they also fail because organizations fail to understand the complexities of the market environment they play in. Innovation can be little more than a lottery in a world where no one understands how everything connects to everything else. Charles Darwin was probably the first big picture TOE contributor. Like Altshuller, Graves, Strauss and Howe, he spent time trying to uncover patterns in large quantities of data. His seminal work, On the Origin of Species, continues to be as relevant and influential as it was when it was first published in the middle of the 19th century. The text has been the subject of considerable enhancement over the years, but it appears to have hit upon some fundamental and universal truths. Much of what is seen in Darwin's models can also be seen in the other models. Darwin also did not make a connection to things like s-curves and discontinuous shift as the basis for evolution. Darwin's original proposal that discontinuous shifts were instigated by random mutations, although still believed to be a mechanism of speciation, increasingly has been challenged as the dominant mechanism. Irrespective of whether random mutation or, American biologist and university professor Lynn Margulis’ more plausible proposal that the dominant mechanism is actually the "symbio-genetic" merger of two forms, step change advances take place when contradictions are resolved.8 Such contradictions in nature tend to emerge through either sudden environmental shifts (consider the extinction of the dinosaurs) or through "arms-races" between predators and prey. Nature and natural systems remain as better optimizers (continuous improvement) rather than innovators (step change), and so it is difficult to find even a fraction of the number of attempted jumps as are present in the world of technology. A reason for this is that an attempted technical innovation is at least visible for a short while in the market; a failed mutation in the natural world will come and go before any scientist is likely to have any chance to observe it. Another aspect of the natural world that resonates across other domains is the high level of complexity. Everything in the natural world is connected; any change in one part of the system has potentially non-linear impacts on other parts of the system. Emergent systems and complexity theory thus form an essential part of any "its" model. This also applies to modeling the interaction of systems beyond those found in the natural world. Gilmore and Pine, for example, have been finding patterns in the world of economics. They call their customer expectation trend the economic theory of everything.9 While this may be an overstatement of what can only be a partial understanding of reality, it seems true that this discontinuous trend pattern (reproduced in Figure 9) acts as an important part of the discontinuous evolution story. It forms the same sort of spine observed with the object segmentation trend illustrated in Figure 5.
Staying in the realms of business and business systems, people like Benoît B. Mandelbrot, Peter Drucker, W. Edwards Deming and Peter Senge have contributed to the TOE. Senge in particular popularized the idea of s-curves, self-correcting systems and systems thinking as a whole. Complexity and complex systems is probably the biggest piece that the "its" element contributes to a higher-level theory of everything. The key is the recognition that whether an attempted advance is successful or not is driven strongly by the complex interaction of a myriad of different elements. The key driver of those interacting elements, in turn, is identifying the singularities and conflicts among different trends. The Control – Weaving the TapestryAs in the TRIZ law of system completeness, the control element acts as an overseer of the other four elements. In the context of TOE, the control becomes the rules and regulations that determine how the engine, tool, transmission and interface work together. Schematically, the model and its five elements are shown in Figure 10, along with key figures contributing to each of the elements.
Few people have dared operate in the control role in the TOE context. Playing in this zone opens one up to criticism from the other parts of the system. Paradoxically, the person who has contributed the most in this area would probably never make the connection to any kind of theory of everything himself. Nevertheless, ex-computer-game designer, Steve Grand and his attempts to build an intelligent robot, Lucy has forced himself to contemplate many cross-disciplinary boundaries in the drive to, bottom-up, work out how life-forms think, learn and interact.10 Building on Grand’s work, plus that of Christopher Alexander and David Deutsch, this is a preliminary attempt at describing the big patterns that a more holistic TOE can contain:11,12 Initially, the pillars remain relevant across each of the different domains. Seven pillars have been identified: ideality, functionality, contradiction, resources, emergence, recursion and space/time/interface perspective.3 Criss-crossing among these pillars are some unifying concepts and ideas.
TRIZ ImplicationsOne conclusion of this kind of TOE study is that TRIZ plays a significant, but relatively small, part. The foundations of TRIZ are built upon an analysis of just the technical aspects of the world. As such, TRIZ is a necessary but insufficient part of some bigger picture. From an innovation perspective, TRIZ provides guidance on what technical systems should evolve to become in the future. It is incapable of determining which of the possible evolutions are right at any given point in time; it is incapable of answering questions relating to geographically where or when an innovation should be launched; it is incapable of answering questions regarding how a given what can be realized; and, it is incapable of coordinating an answer to these questions. TRIZ has largely failed to enter the mainstream in terms of either familiarity or usage. Some of the other elements of TOE help explore these issues. A particular problem appears to be the interface between the "I"’ – the person who will generate a new idea – and the "it" (in this case the TRIZ method itself). If, according to TOE, the "I" story is driven by discontinuous shifts from one mode of thinking to another, then there is likely to be an impact of such modes on how TRIZ is used and taught. Spiral dynamics research shows the eight main thinking modes (Figure 6) all work in fundamentally different ways. What chance, in such a scenario, is there for a single way of doing things to satisfy all different modes? The answer according to ongoing research is "absolutely none."13 Acceptance of such an idea requires a mental shift that runs almost 180 degrees counter to the prevailing driver ARIZ (the algorithm for inventive problem solving). ARIZ says that a trained mind must follow a specific step-by-step sequence. Because people think differently, they need different procedures to satisfy them. The following table shows how the different levels on the spiral "think" and how they will best respond to TRIZ:
Look for similarities between the requirements at the different thinking levels and the way TRIZ may have been used or taught. Into the FutureThe naive naďve TOE hinted at here is still in its formative stages. In keeping with the idea that "all theories are wrong, but some are useful" it is currently being used as the foundation for author's author’s research activities as he and his colleagues attempt to disprove the theory. References
Note: This paper was originally presented at The Altshuller Institute's TRIZCON2008. About the Author:Darrell Mann is an engineer by background, having spent 15 years working at Rolls-Royce in various long-term R&D related positions, and ultimately becoming responsible for the company's long-term future engine strategy. He left the company in 1996 to help set up a high technology company before entering a program of systematic innovation and creativity research at the University of Bath. He first started using TRIZ in 1992, and by the time he left Rolls-Royce had generated over a dozen patents and patent applications. In 1998 he started teaching TRIZ and related methods to both technical and business audiences, and to date has given courses to more than 3,000 delegates across a broad spectrum of industries and disciplines. He continues to actively use, teach and research systematic innovation techniques and is author of the best selling book series Hands-On Systematic Innovation. Contact Darrell Mann at darrell.mann (at) systematic-innovation.com or visit http://www.systematic-innovation.com. Reproduction Without Permission Is Strictly Prohibited Request Permission Publish an Article: Do you have a innovation tip, learning or case study? Share it with the largest community of Innovation professionals, and be recognized by your peers. It's a great way to promote your expertise and/or build your resume. Read more about submitting an article. |
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