The TRIZ JournalCelebrating 10 Years On The Web
Part of the RealInnovation Network
AIT Group - Competitive Strategy and Innovation Inventioneering - Innovation is in our DNA Valeocon Management Consultants - Value Innovation Click To Learn More About PremiumLinks
Home  >  Real Innovation Commentary
Search:
  • Subscribe
  • What is TRIZ?
  • Contradiction Matrix
    & 40 Principles
  • Archives
  • Best Practices
    • General
    • Software, Innovation and Creativity
    • Consultants, Innovation and Creativity
  • Call For Papers
  • Dictionary
  • Events Calendar
  • Jobs
  • News
  • Commentary
  • Discussion Forum
  • Related Topics
  • Business Process Mgt
  • Innovation
  • Outsourcing
  • Six Sigma
  • Quick Access
  • Help
  • Search
  • Advertising
  • Article Archive
  • Newsletter Archive
  • Reader Feedback
  • Editorial Panel
Michael Cyger

Commentary by Michael Cyger

Email and RSSSubscribe via Email or RSS   |   Michael Cyger's Biography Biography
March 14, 2007
Print | Email

Innovation or Evolution?

I recently read an article in the Wall Street Journal entitled "All Companies Need Innovation; Hasbro Finds a New Magic" (2/26/07, page B1). I immediately got excited to read that title because a) most of my formidable years were spent playing Hasbro games and b) I’m a proponent of innovation.

Carol Hymowitz (innthelead@wsj.com), the author of the "In the Lead" regular column, reported as follows:

To spur innovation, Hasbro managers keep in touch with a global network of game inventors, do online surveys of customers and observe thousands of children and adults playing games developed in a new lab called GameWorks at the division’s headquarters.

Everything sounds great to me so far:

  • Hasbro practices innovation outsourcing (a form of open innovation) - looking to great minds outside the company to find the next big idea in games. Many companies are doing this, including P&G with their Connect+Develop initiative. Why not for games as well?
  • Hasbro practices Voice of the Customer (VOC) techniques, which translate customer statements into measurable critical to quality (CTQ) characteristics that can then be used to improve current games and launch new games.
  • Hasbro practices ethnography. Ethnography "finds ways to ’live with’ selected customers to get an in-depth understanding of their needs and how they use a product or service in real life," as described in "VOC Advances: New Paths to Understanding Customers."

Then reality sank in. Ms. Hymowitz delivers the real-world example, to back up her premise, I had been waiting for. I had hoped the example would take me from theory to application, which was the reason I spent the last two minutes reading the article:

Hectic schedules and time pressures are prompting Hasbro to launch "express" versions of Monopoly, Sorry and Scrabble. Unlike the standard versions, which can take hours to play, the express games have their own rules and can be wrapped up in 20 minutes or less.

Instead of talking about "innovation" Ms. Hymowitz is talking about "evolution." Ask five people what the definition of "innovation" is and you’ll get seven definitions, none of which include incremental improvement. Most include "the creation of something new" or "a new idea that can be sold." Most would also agree that "evolution" could be defined as "something passing by degree to a different stage" or a "change in traits while the main remains the same."

Looking at other industries, is it innovative to see that millions of people enjoy their iPods and their cell phones and realize that a combination cell phone/music player would be of interest to potential customers? Or is it just evolution of a business with new products and services?

Every new product and service launched by companies around the world is not innovative by definition. They can be new and they can grow revenue for a company, but that doesn’t mean they’re innovative. By calling them such reduces the truly innovative products and services that have come before, such as the light-bulb, television and Velcro®.

Sound off. What do you think? Should innovation be synonymous with evolution? Let me know.


Comments [2] | Permalink
Categories: Methodology, Strategy

COMMENTARY COMMENT
ADD A COMMENT

posted by  Todd March 14, 2007 at 5:49 pm
The iPod is surely innovative, but it's innovative only in the respect of marketing and look and feel. It's sexy.

But MP3 players were around years before Apple decided to improve upon it. iTunes, however – which is the bundled business partner of the iPod – is innovative in the respect that never before has music industry come together in one place to sell music as customers prefer, song by song, and deliver them electronically to their personal digital music player or personal computer.
 


posted by  johannes March 19, 2007 at 4:33 pm
Hey all,

In my opinion, innovative thoughts are the heart of each evolutionary process. I would see the mp3phone as a small step in the evolutionary process of the phone.

The guy who first was able to light a fire, was probably most attractive to all the freezing women..
But maybe this innovative moment, this innovative thought, to pick up the flame, was also the outcome of an evolutionary process, on a psychological level - why did he pick up the flame?

In an Innovation process management system, we nowadays are very much capable of calculating the risks, prioritising, evaluating...Most often, as far as I know, we do this step by step, we put one thing to the other, run one stage after another. This reminds my on technical assembly lines, part by part, to come to an innovative solution.
Maybe evolution is capable to do all those assessments, where we use stages for, in a different way. It seems to be a multidimensional growing process, more natural, more organic..and it does not come to an end, does it?
 

ADD COMMENT
(*) indicates required fields
author (*) :
email address :
url :
 
  bold italic underline add hyperlink add email hyperlink centre unorder list order list add image quote emoticon smiles
 
comment (*) :

max characters : 1500

characters remaining :
remember me :
To help us prevent spam-generated submissions,
please enter the summation of 3 and 9 below:
 
 
 
RECENT ENTRIES
RSS
  • Your Company Needs to be Durable and Great
  • Strategy, Discipline and Six Sigma Drive Innovation Effectiveness
  • Innovation or Evolution?
  • Why is Systematic Innovation So Hard?
  • Think You Have What It Takes to be a Chief Innovation Officer?
  • Celebrating 10 Years of The TRIZ Journal

LATEST COMMENTS
  • Why Is Innovation a Competition? by Ellen Domb
  • Why Is Innovation a Competition? by Andrei Golidze
  • The Customer-Centered Innovation Map by Ellen Domb
  • All Solutions Are Not Equal by Ellen Domb
  • Teaching Innovation by mike Lafond
  • The Customer-Centered Innovation Map by Navneet Bhushan

COMMENTATORS
Katie Barry [40]  RSS Katie Barry's Biography
Ellen Domb [36]  RSS Ellen Domb's Biography
Praveen Gupta [34]  RSS Praveen Gupta's Biography
Michael S. Slocum [33]  RSS Michael S. Slocum's Biography
Cass Pursell [27]  RSS Cass Pursell's Biography
James Todhunter [17]  RSS James Todhunter's Biography
Jack Hipple [13]  RSS Jack Hipple's Biography
Michael Cyger [10]  RSS Michael Cyger's Biography
Lynda Curtin [7]  RSS Lynda Curtin's Biography
Bob Carter [4]  RSS Bob Carter's Biography
Guest Commentator [3]  RSS Guest Commentator's Biography
All Commentators

CATEGORIES
About Commentators [10]  RSS
Buzz/Press [40]  RSS
Companies [16]  RSS
Conference [37] RSS
General [96]  RSS
Leadership [4]  RSS
Management [45]  RSS
Methodology [61]  RSS
Strategy [60]  RSS

ARCHIVES
RSS
  

* Current Month
* Full Archive



Ad Links
Design for Six Sigma eLearning

TRIZ training, business & technical applications

Innovation programs from BMG

Business Innovation in the 21st Century (eBook)

Innovaton-TRIZ


Legal Information. © 2006 CTQ Media LLC. All rights reserved. v1.0, 0.2 Submit an Article • About The TRIZ Journal • Contact Us • Privacy Policy • Site Map